Animation
IMPORTANT: Animations are only saved in the
vengi
format or when exported togltf
. You should always save tovengi
and then export from here to any other format that supports animations, too. See formats.
Videos
- youtu.be/5aC3-QumPcw (animation scripting via lua - see scripts
- youtu.be/NL5aEO_an1w (loading the
hmec
animation from command & conquer) - youtu.be/vXTOkH3HwIo (showing the animation of a windmill)
- youtu.be/mynzgoaoxXo (export as gltf with animations and re-import into vengi)
Details
There is a timeline for creating keyframes and you can transform the objects with the guizmo if the editor is in scene mode.
Check out the options in the animation timeline to e.g. create keyframes automatically whenever you change something in the transform data.
Scripting
You can also create animations from scripts. There is an example available with animate.lua
where you can create a few character animations based on node names.