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Features

A few of the features are:

  • Layer and key frame animation support
  • Viewport screenshots and AVI video recording
  • Customizable UI
  • Multiple viewports to view the model from all sides while editing it
  • Multi monitor support
  • LUA scripting api and built-in editor
  • Undo/Redo
  • Copy/Cut/Paste - paste to cursor or reference position
  • Layer and scene graph support
  • Custom color palettes with sorting and several color reduction algorithms
  • Custom key bindings
  • Import images as heightmaps, palettes or planes
  • Import meshes and voxelize them - see supported formats
  • Import whole folders of single models into one scene
  • Exporting single models or whole scenes into meshes and a lot of other formats
  • Voxelize true type font text
  • Procedurally generated content like trees and a L-System integration
  • Generate level of details (LOD) volumes
  • Cropping volumes
  • Online asset browsing for voxel repositories
  • Presentation mode for e.g. kitbashing sets
  • Several editing brushes are available
  • Not only voxels but also named points are supported as scene graph nodes - for e.g. defining positions for characters to hold an item.
  • Calculating normals for voxels (non-hollow models) is supported, too. This is useful for some games like Command & Conquer.
  • View modes for animation, Command & Conquer or simple voxel editing

There are a lot more features to explore and this list is definitely not complete.