Features
A few of the features are:
- Layer and key frame animation support with auto-keyframe and IK constraints
- Viewport screenshots and video recording (AVI, MPEG2, GIF)
- Customizable UI with internationalization (multi-language) support
- Multiple viewports to view the model from all sides while editing it
- Multi monitor support
- LUA scripting api, built-in editor and community script browser
- Undo/Redo
- Network mode with real-time collaborative editing and chat
- Copy/Cut/Paste - paste to cursor, reference position, a new node or a stamp; global clipboard commands transfer voxels between scenes or editor instances
- Layer and scene graph support with node references, split objects and color-to-new-node operations
- Custom color palettes with sorting, several color reduction algorithms and Lospec import
- Material editing, including transparency, metal, glass and emissive surfaces
- Custom key bindings
- Import images as heightmaps, palettes or planes
- Import meshes and voxelize them - see supported formats
- Import whole folders of single models into one scene
- Exporting single models or whole scenes into meshes and a lot of other formats
- Voxelize true type font text
- Procedurally generated content like trees and a L-System integration
- Generate level of details (LOD) volumes
- Cropping volumes
- Online asset browsing for voxel repositories
- Presentation mode for e.g. kitbashing sets
- Editing brushes for shapes, planes, stamps, lines and Bezier curves, text, textures, painting, extrusion, sculpting and transforms (including shear)
- Adjustable brush previews with Apply/Cancel, editable bounds and viewport handles
- Advanced selection modes: box, lasso, circle/ellipsoid, paint, same/fuzzy color, connected, surface, flat surface and Lua scripts
- Sculpt modes for eroding, growing, flattening, smoothing, bridging gaps and reskinning surfaces
- Mirroring system for symmetric editing along any axis
- Ruler for per-axis, straight-line and Manhattan distance measurements
- Slice view for inspecting cross-sections of volumes
- Editable Back, Right and Top slices of the selected model in the 2D Views panel
- Pixel art preview of the selected model
- GPU path tracer rendering with material, lighting, camera and PNG output controls
- Game mode with physics-based first-person walkthrough
- Session recording and playback (
.vrec), with pause/resume and adjustable playback delay - Configurable viewport shading modes (unlit, lit, shadows) with bloom post-processing
- Fill and hollow operations for volumes
- Auto-save with configurable interval
- Drag-and-drop between panels for models, palette colors and assets
- Embedded documentation browser and tip of the day
- Not only voxels but also named points are supported as scene graph nodes - for e.g. defining positions for characters to hold an item.
- Manual and automatic normal painting, plus editable normal palettes, for formats such as Command & Conquer VXL
- View modes for general editing, minimal layouts, Tiberian Sun, Red Alert 2, Minecraft skins and Ace Of Spades
- voxbox.store integration to browse, download and upload models (requires a VoxBox account)