Features
A few of the features are:
- Layer and key frame animation support with auto-keyframe and IK constraints
- Viewport screenshots and video recording (AVI, MPEG2, GIF)
- Customizable UI with internationalization (multi-language) support
- Multiple viewports to view the model from all sides while editing it
- Multi monitor support
- LUA scripting api, built-in editor and community script browser
- Undo/Redo
- Network mode with real-time collaborative editing and chat
- Copy/Cut/Paste - paste to cursor or reference position
- Layer and scene graph support with node references, split objects and color-to-new-node operations
- Custom color palettes with sorting, several color reduction algorithms and Lospec import
- Custom key bindings
- Import images as heightmaps, palettes or planes
- Import meshes and voxelize them - see supported formats
- Import whole folders of single models into one scene
- Exporting single models or whole scenes into meshes and a lot of other formats
- Voxelize true type font text
- Procedurally generated content like trees and a L-System integration
- Generate level of details (LOD) volumes
- Cropping volumes
- Online asset browsing for voxel repositories
- Presentation mode for e.g. kitbashing sets
- Several editing brushes including shape, stamp, line (with bezier curves), extrude, sculpt, texture, paint and transform (with shear) brushes
- Advanced selection modes: box, lasso, circle, fuzzy color, connected, flat surface and LUA-scripted selections
- Sculpt modes for eroding, growing, flattening, smoothing, bridging gaps and reskinning surfaces
- Mirroring system for symmetric editing along any axis
- Ruler/measurement tool for distance measurement between points
- Slice view for inspecting cross-sections of volumes
- Path tracer rendering
- Game mode with physics-based first-person walkthrough
- Session recording and playback for editing sessions
- Configurable shading modes (unlit, lit, shadows) with bloom post-processing
- Fill and hollow operations for volumes
- Auto-save with configurable interval
- Drag-and-drop between panels for models, palette colors and assets
- Embedded documentation browser and tip of the day
- Not only voxels but also named points are supported as scene graph nodes - for e.g. defining positions for characters to hold an item.
- Calculating normals for voxels (non-hollow models) is supported, too. This is useful for some games like Command & Conquer.
- View modes for animation, Command & Conquer, Ace Of Spades, Teardown or simple voxel editing
- voxbox.store integration to share and upload your models