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Features

A few of the features are:

  • Layer and key frame animation support with auto-keyframe and IK constraints
  • Viewport screenshots and video recording (AVI, MPEG2, GIF)
  • Customizable UI with internationalization (multi-language) support
  • Multiple viewports to view the model from all sides while editing it
  • Multi monitor support
  • LUA scripting api, built-in editor and community script browser
  • Undo/Redo
  • Network mode with real-time collaborative editing and chat
  • Copy/Cut/Paste - paste to cursor or reference position
  • Layer and scene graph support with node references, split objects and color-to-new-node operations
  • Custom color palettes with sorting, several color reduction algorithms and Lospec import
  • Custom key bindings
  • Import images as heightmaps, palettes or planes
  • Import meshes and voxelize them - see supported formats
  • Import whole folders of single models into one scene
  • Exporting single models or whole scenes into meshes and a lot of other formats
  • Voxelize true type font text
  • Procedurally generated content like trees and a L-System integration
  • Generate level of details (LOD) volumes
  • Cropping volumes
  • Online asset browsing for voxel repositories
  • Presentation mode for e.g. kitbashing sets
  • Several editing brushes including shape, stamp, line (with bezier curves), extrude, sculpt, texture, paint and transform (with shear) brushes
  • Advanced selection modes: box, lasso, circle, fuzzy color, connected, flat surface and LUA-scripted selections
  • Sculpt modes for eroding, growing, flattening, smoothing, bridging gaps and reskinning surfaces
  • Mirroring system for symmetric editing along any axis
  • Ruler/measurement tool for distance measurement between points
  • Slice view for inspecting cross-sections of volumes
  • Path tracer rendering
  • Game mode with physics-based first-person walkthrough
  • Session recording and playback for editing sessions
  • Configurable shading modes (unlit, lit, shadows) with bloom post-processing
  • Fill and hollow operations for volumes
  • Auto-save with configurable interval
  • Drag-and-drop between panels for models, palette colors and assets
  • Embedded documentation browser and tip of the day
  • Not only voxels but also named points are supported as scene graph nodes - for e.g. defining positions for characters to hold an item.
  • Calculating normals for voxels (non-hollow models) is supported, too. This is useful for some games like Command & Conquer.
  • View modes for animation, Command & Conquer, Ace Of Spades, Teardown or simple voxel editing
  • voxbox.store integration to share and upload your models

Usage